Cyberpunk Survivor

Privacy Policy

The age choices and optional diagnostics controls described here apply to version 0.8.66 and later. Earlier versions do not include these controls. Update the game when the new version becomes available on Google Play.

How Arclith Studios handles information in the Android game Cyberpunk Survivor.

Effective date: September 10, 2026

Request account and data deletion

Request deletion of your account and data

Email [email protected] about your Cyberpunk Survivor data. Include your Google Play Games display name or, if known, your in-game friend code, and say that you want your game account, cloud save and associated data deleted. For feedback deletion, include the eight-character report reference. You do not need to reinstall the game. Do not send passwords or identity documents.

Send a deletion request by email

Requests are processed after account ownership is verified. Active cloud progression, public ranking and profile data, and associated social account records are removed. Identify any feedback and diagnostic records you also want deleted. Records that must be retained for security, abuse prevention or legal obligations, and temporary residual backup copies, are limited to the purposes described in the retention section. This does not delete your Google Account. You can separately remove local saves through your device’s app-storage settings.

Current game features and data

Character selection and unlock progress are part of the game save. Your chosen catalog profile portrait, frame and earned badge showcase can be stored in the cloud and shown to other players. Portraits are supplied game artwork; there is no personal-photo upload feature. Player names, clan identities and other submitted text may be processed by Cloudflare Workers AI for automated safety moderation.

Firebase product analytics include run starts and outcomes, difficulty and loadout choices, levels and upgrades, boss and operation results, Overclock and shop interactions, social-action outcomes, and feedback/review prompt interactions. Startup timing, memory class, graphics API and app version are processed for diagnostics. These network events are separate from the local-only diagnostic files described below.

If you choose to share a run report, the game creates an image of your results and selected build label locally, then opens your device’s sharing flow. You choose the destination; the game does not publish it automatically. The receiving app processes the content under its own privacy policy.

This Privacy Policy describes how Arclith Studios handles information in the Android game Cyberpunk Survivor.

Summary

Cyberpunk Survivor supports offline solo runs for players aged 13 and over. Co-op is planned and is not playable in this release. The online and advertising services described below are available only to adult players. Online features include Google Play Games sign-in, cloud progression, competitive rankings, friend codes, squad invitations, presence controls, clans, weekly contracts, voluntary feedback, analytics, crash diagnostics, and optional rewarded ads. The game does not include in-app purchases, free-form chat, contacts, microphone, or camera access.

Data We Collect

Only after an adult player explicitly enables optional diagnostics, the Android game uses Firebase Analytics and Firebase Crashlytics to understand general game usage, app version, build type, stability, and crashes. Google and Firebase may process technical information and identifiers required to provide these services according to their own terms and documentation.

The game uses Google Mobile Ads to offer optional rewarded ads. A player must deliberately tap a rewarded-ad button before an ad is shown. Google Mobile Ads may automatically collect and share the device IP address, general location inferred from the IP address, ad and app interactions such as launches, taps and video views, SDK diagnostics and performance information, Android advertising ID, app set ID, and other applicable device or account identifiers. Google uses this information for advertising, analytics, and fraud prevention. Data transmitted by the Google Mobile Ads SDK is encrypted in transit.

After an adult age choice, Google User Messaging Platform (UMP) is used to determine whether a privacy message or consent choice is required. Where required, the game presents Google’s privacy form before requesting ads and provides a Privacy Choices entry point in the main menu so the player can revisit applicable choices.

Players may voluntarily submit feedback from the main menu. A feedback report contains:

  • The selected report type, topic, ratings, choices, and text written by the player.
  • A random per-report reference number, app version, platform, language, and submission time.
  • Optional technical context only when the player actively enables it. This can include the active scene, screen size, graphics API and graphics device name, quality level, memory class, target and approximate frame rate, session duration, selected difficulty, wave, player level, and run duration.

The feedback form does not ask for a name, email address, account identifier, advertising identifier, hardware identifier, location, contacts, camera, microphone, payment details, or save file. Players should not include personal information in free-text answers.

On Android, the game automatically attempts to sign in with Google Play Games. Google supplies a Play Games player ID and display name. Arclith Studios stores that platform identifier, the display name or in-game nickname, a country code inferred from the network request, cloud progression, and competitive run results. The country code is used to provide a country leaderboard; the game does not request precise location permission.

Gameplay progress is stored locally and, after Google Play Games authentication, in Cloudflare D1. Cloud progression can include gold, lifetime XP, unlocks, permanent upgrades, best run records, operation progress, loadout choices, and saved build paths. At game over, the game sends run XP, earned gold, wave, difficulty, duration, a random run reference, and submission time. The server calculates the Cyber Score and retains the player's best score for global and country rankings. Ranking lists expose the player's nickname, country code, score, and rank to other players.

Private online operations use Unity Authentication and Unity Relay. Unity Authentication creates an anonymous transport identity, while Relay processes the connection and real-time gameplay traffic required to create or join a private squad. Players enter a temporary join code or accept an addressed squad invitation; Relay prevents participants from needing to expose their public IP addresses directly to one another.

The Network stores a unique six-digit friend code, friend-code discovery preference, presence state and visibility, friend requests and relationships, blocks, squad invitations and expiry, and a Relay join code while the player is actively looking for a squad. Social profiles use the Google Play Games display name or in-game nickname; the underlying Google Play Games player ID is not displayed publicly.

Clan features store the clan name, tag, emblem, language, play style, join policy, membership and role, applications and invitations, event history, weekly run contributions, reward claims, and clan leaderboard values. Structured player or clan reports store the reporting player, target, fixed reason code, status, and submission time. The game does not provide free-form social chat.

Local Diagnostic Logs

The game may create local diagnostic files on the player's device, including soft-launch telemetry and performance logs. These files are not sent over the network by the game. A player or tester may choose to manually share a file with Arclith Studios when requesting support or helping diagnose progression, balance, stability, or performance.

Local diagnostic files may include gameplay information such as run start, run end, survival time, level, kills, wave reached, coins earned, completed missions, app version, platform, frame-rate samples, or similar technical gameplay data. They are not designed to include device identifiers, advertising IDs, account identifiers, contacts, location, microphone data, camera data, or payment information.

Submitted feedback is first placed in an app-private local outbox so it is not lost when the device is offline. Pending reports are retried automatically and removed after successful delivery. Offline run submissions are similarly held in an app-private outbox with at most 20 entries until delivery succeeds.

How We Use Data

Local and online gameplay data is used to:

  • Save player progress and settings on the device and restore progression on another device signed into the same Google Play Games account.
  • Calculate Cyber Scores and provide global and country rankings.
  • Create and operate private online squads, synchronize online gameplay, support reconnection, and show temporary join status.
  • Provide friend discovery, friend requests, blocking, visibility controls, squad invitations, clans, clan administration, weekly contracts, and clan rankings.
  • Review fixed-category player or clan reports and protect players from spam, harassment, cheating, or abusive public names.
  • Let the player continue progression between runs.
  • Diagnose gameplay balance, progression, stability, and performance when a player voluntarily shares a diagnostic file.
  • Receive, organize, investigate, and prioritize voluntary feedback.
  • Understand app usage and improve stability through Firebase Analytics and Crashlytics.
  • Request, display, measure, and protect voluntary rewarded ads and grant the disclosed in-game reward after completion.

Data Sharing

Feedback, cloud progression, account mapping, rankings, friend relationships, presence, invitations, clans, contributions, reward claims, and structured social reports are processed using Cloudflare Workers and stored in Cloudflare D1 for Arclith Studios. The Arclith backend does not retain the raw request IP address; it temporarily uses a salted one-way representation for abuse prevention and retains Cloudflare's request country code for country rankings. Unity Authentication and Relay process online-session identity, connection metadata, join codes, and real-time traffic needed to run private operations. Firebase Analytics, Crashlytics, Google Play Games, Google Mobile Ads, and UMP process information as described above. Arclith Studios does not sell player progression or social data or use it for advertising.

Third-Party Services

The Android build includes Google Play Games Services, Firebase Analytics, Firebase Crashlytics, Google Mobile Ads, Google User Messaging Platform, Unity Authentication, and Unity Multiplayer Services with Relay. Voluntary feedback, cloud saves, rankings, and the social Network use Cloudflare Workers and Cloudflare D1. These services are provided by Google, Unity, and Cloudflare and are subject to their respective data-processing and security terms.

The current build includes opt-in rewarded ads and Google Play Games account services. It does not include in-app purchases, separate attribution SDKs, push notifications, or non-Google social login.

Unity Analytics, Unity Ads, Unity In-App Purchasing, Unity Crash Reporting, and Unity Performance Reporting are disabled in the current project configuration. Unity Authentication and Unity Multiplayer Services are included for planned private Relay operations. The co-op entry point is disabled in this release.

Google Play may process information independently when a player uses Google Play or platform-level features. Such processing is governed by Google's own terms and privacy policy and is not controlled by Cyberpunk Survivor.

Data Security

Arclith Studios limits feedback, progression, ranking, and social-data access to people who need it for support, moderation, testing, security, or development. Backend data is transmitted over HTTPS, direct public access to the database is not exposed, online account and progression write routes require a signed online session, and sensitive actions are rate-limited. Team access is controlled through Cloudflare account permissions.

No method of electronic storage or transmission is completely secure, so absolute security cannot be guaranteed.

Data Retention and Deletion

Local gameplay progress and diagnostic files remain on the player's device until they are overwritten by normal game use, cleared through the device's app-storage settings, or removed when the game is uninstalled. Clearing app storage does not by itself delete the authenticated cloud copy.

Cloud progression, account mapping, ranking, friendship, presence, invitation, clan, contribution, reward-claim, and moderation records are retained while needed to provide account continuity, online and social features, competitive rankings, safety, and abuse prevention. Expired invitations and stale presence stop being presented as active. A player may request deletion by emailing [email protected] with their Google Play Games display name and enough information for Arclith Studios to verify and locate the account. Deletion removes active cloud progression, public ranking, and associated social account data; routine backups may retain residual copies temporarily.

Submitted feedback and diagnostic information are retained only for as long as reasonably necessary to investigate reports, improve the game, maintain security, or meet legal obligations. A player may request deletion by emailing [email protected] and providing the eight-character feedback reference shown after submission.

Children

Before optional SDKs start, the game asks for an age range with no preselected answer. This choice stays in device storage and is excluded from cloud snapshots and analytics. No date of birth or identity document is requested. Players under 13 cannot start the game. Players aged 13–17 can play solo and retain local progress, while ads, analytics, crash-report uploads, Google Play Games sign-in, cloud saves, social services and feedback uploads remain disabled. For adults, optional analytics and crash reports are off by default and can be enabled or revoked from Privacy Choices in the main menu. Advertising consent is separate.

Cyberpunk Survivor is not directed to children under 13 and is not enrolled in Google Play's Designed for Families program. Arclith Studios does not knowingly collect personal data from children through the game. If you believe a child has voluntarily sent personal information to Arclith Studios, contact us so that we can review and delete it where appropriate.

Player Choices

Players can remove local game progress, the rewarded-ad cooldown, diagnostic files, pending feedback, and queued scores by clearing the app's storage or uninstalling the game. Cloud and social account data can be deleted through the contact process above. Players can disable friend-code discovery, set presence visibility to everyone, friends, or hidden, remove friends, decline invitations, leave a clan subject to leadership rules, and block other players. Sending feedback and watching rewarded ads are voluntary. Optional technical context is disabled by default and is sent only when the player enables it. Where required, players can revisit Google advertising privacy choices using the Privacy Choices control in the main menu.

Future Changes

If a future build changes its advertising, analytics, crash reporting, backend services, accounts, cloud saves, purchases, push notifications, multiplayer, social features, moderation, or networked telemetry, this policy and the Google Play Data Safety form will be updated before that build is distributed.

Arclith Studios may also update this policy to reflect legal, operational, or product changes. The updated policy will be posted at the public policy URL above with a revised effective date.

Contact

Developer
Arclith Studios
Privacy contact
[email protected]